shatterhand

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Play Value - The Death of Arcades
The Neo-Geo was marketed to be the no 1 console. It was marketed to be the no 1 arcade system, and it succeded on that. Its home-console cousin was indeed marketed to be niche, SNK knew that, and the Neo-Geo was extremly sucessful on what it was supposed to do. Saying the games were "boring" was just a big mistake. And it's so clear the people on this episode have no idea of what they are talking about. How many of them are actually old enough to have played through the "Golden era"? Beat'em ups aren't boring when played at home, you don't have to "credit feed". Finishing them without using continues is a challenge, but I'd believe someone who sees "Wow" as an "artistic craft" can't even begin to understand what this means. Surely, finishing a game using a lot of continues it's easy, but that's NOT how those games were designed to be played.... I don't think the "negative feedback" is from people trying to say the arcade is alive or is better than home gaming. It's just that there's SO MANY WRONG THINGS on this video. I won't disagree, Arcades aren't 5% as popular as they used to be, but that's the *only* thing this video got right. The Genesis killed the arcade? Oh come on, please. It's ridiculous when the video shows Space Harrier, After Burner, Altered Beast, because they don't look as good as their arcade originals.